The MelIDI button bar

Sequence The Song Layout Editor

This window allows you to edit the layout of your song. Sequences can be dragged around to arrange the song as you wish. Sequence can be linked copies which means that if the master is altered, all linked copies update. Any bar can be transposed by up to an octave. You can play any section of the song from this window.

Any song can be dropped in this window to be merged with the current song. The selected patterns or bars can be saved as an independent song.

The cream section above is an empty 2-bar sequence.
The yellow section is a sequence containing data.
The orange section is a linked copy.

This window allows you to define a mapping or transposition for a track. It does not alter the data in the track, unless you choose the Map permanently option.

Instruments The Instrument Editor

This window allows you to configure what each track will sound like. It allows you to set the MIDI channel and also the MIDI out port (up to 12 MIDI out ports are supported if you are using MIDISupport). In combination with the details given detailing how your MIDI instruments are configured and connected, MelIDI can offer you a list of voice names rather than relying on you to remember numbers. Multiple voices banks are supported for GS or XG MIDI devices.

Piano roll The Piano Roll Editor

The piano roll window allows you enter notes in step time. Notes can be 'painted in' in an analogous way to a painting package. A MIDI keyboard can also be used to enter notes; alternatively, the computer keyboard can be used to play notes in.

Once notes have been entered they can be moved around and have their length dragged. Multiple notes can be selected and have their starts/lengths/velocities quantized or be transposed. Map windows (see below) can be attached to this window if you wish.

Drum editor The Drum Editor

The drum editor allows you to enter drum patterns using a simple point-and-click interface. Map windows (see below) can be attached to this window if you wish.

Drum kits can be customised and saved, so that you are not inundated by a large window if your drum machines offers a large number of differend drums.

Event editor The Event Editor

The event editor allows you to enter notes or any other MIDI events exactly. Events can be altered and System Exclusive data can be entered. You can select events with any particular pattern (e.g. notes between C5 and Bb7 and all pitch bends). Selected events can be moved to different tracks (to separate a bass line from a melody for example, or to separate cymbals from the rest of a drum pattern. SysEx events can be saved out as text files and conversely, you can drop on a text file containing SysEx events in Hex and they will be inserted into the song.

Map editor The Map Editor

The map editor allows you to edit various parameters by simply drawing with the mouse. Map windows can be attached to the piano roll editor, the song layout window (tempo only) and the drum editor. It can be used to enter:

From the map window, you can transform any event using a graphical transformation tools with a multitude of predefined functions using the window below:

Mixer The Mixer Window

The mixer window allows you to alter controllers (e.g. volume, modulation) in real-time as a song is being played. As you play a song, the slider will move up and down to reflect the changes within the song. Settings can be captured and inserted into the song in real time.

MIDI thru MIDI Thru

MelIDI has support for soft MIDI thru. There are 3 modes:

Omni mode

Received is sent out exactly as received.

Manual mapping mode

Data on a particular MIDI channel and MIDI port can be sent out on any other channel or MIDI port.

Automatic mapping mode

Data on a specified MIDI channel and MIDI port will be sent out on the channel and port corresponding to the selected track

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MelIDI is © Stephen Borrill 1996-2000.
This page last modified 28th Feb 2000.